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This is a campaign resource and log book for a group of players being led, by DM Iain Norman, through the Shackled City Adventure Path, a series of 12 adventures set in the City Of Cauldron and originally published in serial form in Dungeon Magazine.
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The Righteous Others - (as the party is now called)
| Goblin Graphiti: "Stupid Humans. Who build town in volcano?" -- Iain's favourite bit of graphiti so far, oft quoted in normal conversation. |
Click to read this topic09/01/2006 16:16:44 - iain
Session Diary
Chapter One: Life's Bazaar
Session Zero : 01/01/2006 : Our adventurers have cause or wont to leave Sassarine for Cauldron and This Poster is the best offer they've seen.
Session One : 24/01/2006 : Our band of merry adverturers travelled to Cauldron and attended to the matters in the letter.
Session Two : 29/03/2006 : The Party journey into the Gnomish enclave of Jzadirune, the doors certainly have teeth.
Session Three : 05/04/2006 : The hapless adventurers acsend to Cauldron for some R&R only to return to Jzadirune for some more punishment.
Session Four : 12/04/2006 : Jzadirune is further investigated, Dark Ones are discovered and large amounts of coinage are raided. Two nearly die.
Session Five : 19/04/2006 : We descend again into the illusion filled depths of Jzadirune and find the lift to the Malachite Fortress.
Session Six : 26/04/2006 : The Malachite Fortress holds many dangers though the heroes do finally stop the children being sold into slavery.
Session Seven : 03/05/2006 : The Children are rescued and both Jzadirune and the Malachite Fortress are cleared.
Chapter Two: Drakthar's Way
Session Eight : 08/05/2006 : The start of a new chapter. Goblins are plaguing the town and we need to sort it out.
Session Nine : 23/05/2006 : A note from a mysterious woman leads The Righteous Others to a hideout beneath a bath house.
Session Ten : 07/06/2006 : The party investigate the hideout and are attacked by the vampire bugbear Drakthar.
Session Eleven : 15/06/2006 : Drakthar is slain, as are many goblins, and the odd mercenary or two.
Chapter Three: Flood Season
Session Twelve : 12/07/2006 : The party embark on a new adventure, this time to aid a cleric in trouble.
Session Thirteen : 09/08/2006 : The Lucky Monkey turns out to be not so lucky for Sarcem, nor Tongueater.
Session Fourteen : 19/10/2006 : The Righteous Others clear out the Lucky Monkey and return to Cauldron.
Session Fifteen : 26/10/2006 : The party find out who stole the wands, why and where they are.
Session Sixteen : 7/11/2006 : We entered the Ebon Triad Hideout and met Cass's evil sister.
Session Seventeen : 14/11/2006 : Family relations break down somewhat and Triel Elderust is conquered.
Session Eighteen : 5/11/2007 : Further exploration of the Korpu Lair.
Session Nineteen : 7/11/2007 : The city is saved from flooding!
Session Twenty : 13/11/2007 : The Righteous Others are the toast of the town!
Chapter Four: Zenith Trajectory
Chapter Five: The Demonskar Legacy
Chapter Six: Test of the Smoking Eye
Chapter Seven: Secrets of the Soul Pillars
Chapter Eight: Lords of Oblivion
Chapter Nine: Foundation of Flame
Chapter Ten: Thirteen Cages
Chapter Eleven: Strike on Shatterhorn
Chapter Twelve: Asylum
History of Our Role Playing Group
Here's a short rundown on the History Of Our Group.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.
02/12/2008 07:09:15
Dates
Believed to have been founded by Surabar Spellmason, Cauldron is the most populous area in the Cauldron Region
09/01/2006 12:52:58 - Mark
Absolute power corrupts absolutely.
01/06/2006 13:39:42 - Iain
DM Session Summary
01/06/2006 13:52:45 - Iain
Click to read this topic01/06/2006 13:40:37 - Iain
Human Mage - Missing
07/11/2006 10:09:51 - Mark
Most humans are the descendants of pioneers, conquerors, traders, travellers, refugees and other people on the move
09/01/2006 14:42:23 - Mark
A few unitelligible words and fleeting gestures carry more power than a battleaxe, when they are the words and gestures of a wizard.
09/01/2006 11:06:21 - Mark
The Memoirs of Khandalar the Magnificent
09/02/2006 10:56:37 - iain
Human Rogue
09/01/2006 12:49:31 - Mark
Most humans are the descendants of pioneers, conquerors, traders, travellers, refugees and other people on the move
09/01/2006 14:42:23 - Mark
Rogues have little in common with each other.Some are stealthy theives, others are silver-tounged tricksters and still others are scounts, infiltrators, spies, diplomats or thugs.
09/01/2006 11:07:36 - Mark
Owyn's Bar Boasting Stories
28/06/2006 16:41:13 - Iain
Click to read this topic01/06/2006 13:41:17 - Iain
Half-Elf Fighter
19/04/2006 23:16:57 - iain
Humans and elves sometimes wed, the result if a half-elf
09/01/2006 14:13:43 - Mark
The questioning knight, the conquering overlord, the King's champion, the elite foot soldier, the harden mercenary and the bandit king - all are fighters.
09/01/2006 11:06:06 - Mark
The journal of Anari Lannister
26/04/2006 10:28:34 - Mark
Click to read this topic01/06/2006 13:41:46 - Iain
Half-elf Bard
09/01/2006 12:47:49 - Mark
Humans and elves sometimes wed, the result if a half-elf
09/01/2006 14:13:43 - Mark
It is said that music has a special magic and that the bard proves that saying true
09/01/2006 14:38:05 - Mark
The journal of Bran Lannister
26/05/2006 13:46:55 - Mark
Click to read this topic28/06/2006 17:30:24 - Mark
Human Fighter
19/07/2006 16:56:56 - Mark
Most humans are the descendants of pioneers, conquerors, traders, travellers, refugees and other people on the move
09/01/2006 14:42:23 - Mark
The questioning knight, the conquering overlord, the King's champion, the elite foot soldier, the harden mercenary and the bandit king - all are fighters.
09/01/2006 11:06:06 - Mark
The Journal of Kellen
11/04/2006 12:51:59 - Iain
Click to read this topic14/08/2006 21:18:28 - Iain
Human Sorceress
25/10/2006 12:14:22 - Mark
Most humans are the descendants of pioneers, conquerors, traders, travellers, refugees and other people on the move
09/01/2006 14:42:23 - Mark
Sorceresses create magic the way a poet creates poems, with inborn talent honed by practice.
09/01/2006 11:07:57 - Mark
The journal of Cass
09/01/2006 14:11:08 - Mark
Click to read this topic01/06/2006 13:42:29 - Iain
Human Wizard
18/11/2008 15:39:24 - mark
Most humans are the descendants of pioneers, conquerors, traders, travellers, refugees and other people on the move
09/01/2006 14:42:23 - Mark
A few unitelligible words and fleeting gestures carry more power than a battleaxe, when they are the words and gestures of a wizard.
09/01/2006 11:06:21 - Mark
Click to read this topic28/06/2006 17:30:24 - Mark
Click to read this topic28/04/2006 11:13:43 - Iain
Campaign Introduction
08/06/2006 11:26:52 - Iain
Invitation to an adventuring party
09/01/2006 14:51:36 - Mark
The Rat Defense
13/07/2006 19:05:03 - Iain
Click to read this topic08/06/2006 11:27:13 - Iain
Click to read this topic08/06/2006 11:27:27 - Iain
Click to read this topic08/06/2006 11:27:33 - Iain
Click to read this topic08/06/2006 11:27:38 - Iain
Click to read this topic26/04/2006 11:43:59 - Iain
Click to read this topic08/06/2006 11:27:48 - Iain
Click to read this topic26/04/2006 11:43:59 - Iain
Click to read this topic08/06/2006 11:28:00 - Iain
Click to read this topic28/06/2006 17:28:58 - Mark
Click to read this topic08/06/2006 11:28:11 - Iain
Click to read this topic13/07/2006 19:08:09 - Iain
Click to read this topic13/07/2006 19:09:06 - Iain
Click to read this topic13/07/2006 19:10:00 - Iain
Click to read this topic14/08/2006 21:02:48 - Iain
Click to read this topic27/10/2006 12:33:22 - Iain
The players adventuring party
19/07/2006 16:55:17 - Mark
Click to read this topic08/11/2006 17:17:58 - Iain
Click to read this topic10/05/2007 09:54:10 - iain
Click to read this topic10/05/2007 09:50:56 - iain
Click to read this topic06/11/2007 14:45:18 - iain
Click to read this topic08/11/2007 10:54:53 - iain
Click to read this topic10/03/2008 10:09:10 - iain
The players adventuring party
19/07/2006 16:55:17 - Mark
A quick rundown of how and why we got where we are today as a group of roleplayers
13/07/2006 12:16:38 - Iain